The Left Hand's Path - Crane Story Paths

Casual conversations about anything you want!

Which of the will receive your vote?

Path 1 - To Do What We Must
25
38%
Path 2 - The Left Hand of the Emperor
11
17%
Path 3a - Salvation in the Colonies
4
6%
Path 3b - Salvation in Rokugan
25
38%
 
Total votes: 65

Wakshaani
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Re: The Left Hand's Path - Crane Story Paths

Postby Wakshaani » Wed May 13, 2015 6:07 pm

Ooo, Dare, no. Just ... just no.

Do you see the pic on the L5R home page? One lone Crane, surrounded by darkness, but refusing to go down?

That's amazing.

Option #2 is capitulation, option #3 is cowardice, and Option #4 is ... uncertain.

But when the darkness comes and evil rears its ugly head, you take up your sword, strap on your armor, and go show it how an honorable man dies.

Show them the truth of a gleaming blade and a noble soul!

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Doji Yoshi
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Re: The Left Hand's Path - Crane Story Paths

Postby Doji Yoshi » Wed May 13, 2015 7:54 pm

Dare's like that.
We need Darren to set him straight. ;)
Crane Clan * Hatamoto No.1 * Villain

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Kakita Mitsuhide
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Re: The Left Hand's Path - Crane Story Paths

Postby Kakita Mitsuhide » Thu May 14, 2015 2:01 am


Wakshaani
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Re: The Left Hand's Path - Crane Story Paths

Postby Wakshaani » Thu May 14, 2015 3:55 am

The Mayor from Red Dawn, who works with the invaders rather than get killed.

The French who served the invaders rather than resist.

The reception each got after their respective wars was ... not a pleasant thing. Temporary power in exchange for honor and the utter disaster that comes afterwards?

Yeah no.

FIGHT!

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Doji Honshingen
Chui
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Re: The Left Hand's Path - Crane Story Paths

Postby Doji Honshingen » Thu May 14, 2015 3:58 am

I also think that option 2 could get quiete interesting, since we could influence the way Kanpeki's Empire will look (or perhaps even see to it that it is not an evil empire, the description says we "ensure a just and honorable Empire endures"). So why does everyone seem to think that this path will leed directly to the taint? It could, to be sure, but it does not have to. This path may be seen as evil by others, but it is not unless we choose so in further path choices.

Wakshaani, it is not power at the cost of honor. Read the description again, it explicitly says honor/culture/art will endure.
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Dare
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Re: The Left Hand's Path - Crane Story Paths

Postby Dare » Thu May 14, 2015 4:43 am


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Asahina Shimato
Chui
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Re: The Left Hand's Path - Crane Story Paths

Postby Asahina Shimato » Thu May 14, 2015 4:52 am

Darren, never change. <3

For a modification of Path 2 that turns it from collaboration into resistance, see Enduring the Occupation in the alternative paths thread.

MirumotoDaisuke
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Re: The Left Hand's Path - Crane Story Paths

Postby MirumotoDaisuke » Thu May 14, 2015 7:09 am

Option 2 is bad because no one want ro be viewed as a Collaborator.
Dragon Clan • Artisan • Friend to the Crane • Samurai • Conqueror • Duelist • Kensai

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AEG_Ukyo
Hohei
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Re: The Left Hand's Path - Crane Story Paths

Postby AEG_Ukyo » Thu May 14, 2015 7:27 am

Hey all...I was asked to comment on your Path Choice #1. It's been suggested to me that some of you think it's too focused on the "Iron Crane/Daidoji" aspect of Crane militarism, and that some of you would prefer the "Dueling Honor" military approach. None of this is off the table by any means. Our thinking behind this Path Choice was that the Crane excel in fighting a superior enemy using the tactics perfected by the Daidoji, and you'll definitely be facing a superior enemy in the darkness attacking Rokugan. Dueling would be a secondary, more localized thing. Choosing to focus more on dueling implies a more direct, stand-and-face-the-enemy approach (because you don't generally send an army of duelists into battle; you have duelists who range across the field during a battle, seeking opponents). That's fine...but the cost to that approach will be much higher because you're not using the "strike and scoot" tactics of the Iron Crane, but the "stand and fight" tactics of more conventional combat, against a decidedly superior opponent.

What we'll probably do is revise your Path 1 slightly before it goes up as the final version for voting, to make it more of a general militaristic approach. In subsequent Path Choices, you could then decide how you want to focus (which means the CCG impacts will take longer to be realized, because you wouldn't be starting to focus militarily until those later Path Choices. That's just the reality of the development cycle time associated with designing and producing the CCG). We'll keep an eye on the comments/discussion around this.
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Faris Kalin
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Re: The Left Hand's Path - Crane Story Paths

Postby Faris Kalin » Thu May 14, 2015 7:34 am

I like the idea of Path 1 which has the potential to be Harrier-tastic. Do what it takes! Gaijin powder? Sure! Jump kicking down doors? You bet! :3

I've always liked the Colonies too though. So I like the idea of the Crane becoming a powerhouse there as well.

I don't like option 2 at all however.
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