Admit Defeat (Crane Event)
- Kakita Shiro
- Daimyo
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Admit Defeat (Crane Event)
1 Fate
2 Influence
Action: Choose a character that is defending alone - bow that character.
It is not only a question of defeating one's opponents, but defeating them in such a manner that they know they have been beaten.
Bushi. Artisan. Duelist. Magistrate. Hatamoto.
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- Nikutai
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Re: Admit Defeat (Crane Event)
Not really convinced by this card due to having 2 conditions.
Edit : on second thought. It bows without looking at skill, fate cost nor is ring specific. I don't think I'll run 3 but 1 or 2 to keep your opponent guessing and overcommiting on defense is good.
Edit : on second thought. It bows without looking at skill, fate cost nor is ring specific. I don't think I'll run 3 but 1 or 2 to keep your opponent guessing and overcommiting on defense is good.
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- Nikutai
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Re: Admit Defeat (Crane Event)
Also a plausible use of influence for Dragon, what with their character who can only be defended against solo if he attacks alone...
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- Nikutai
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Re: Admit Defeat (Crane Event)
(Post Children of the Empire opinion)
Admit Defeat is the kind of card that might stay dead in hand because its condition is not fulfilled but when it works, it's super impactful. It's a super solid 1x in most Crane decks and I am really not thinking about removing it.
Admit Defeat is the kind of card that might stay dead in hand because its condition is not fulfilled but when it works, it's super impactful. It's a super solid 1x in most Crane decks and I am really not thinking about removing it.
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- Chui
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Re: Admit Defeat (Crane Event)
Still the 1x in decks that it has been since Core. Storied Defeat might displace it after the Clan Pack, but its more likely it just stays as a 1x in most decks. Thats not a bad thing either, you can still catch out your opponent with it and get a surprise win out of it, or it can sit there dead all game as they play around it, that is also not bad.