Admit Defeat (Crane Event)

The Greatest Great Clan
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Kakita Shiro
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Joined: Wed Aug 14, 2013 12:22 am

Admit Defeat (Crane Event)

Postby Kakita Shiro » Wed May 03, 2017 11:00 am

Admit Defeat
1 Fate
2 Influence

Action: Choose a character that is defending alone - bow that character.

It is not only a question of defeating one's opponents, but defeating them in such a manner that they know they have been beaten.
Bushi. Artisan. Duelist. Magistrate. Hatamoto.

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Kakita Michito
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Joined: Tue May 02, 2017 12:19 pm

Re: Admit Defeat (Crane Event)

Postby Kakita Michito » Wed May 03, 2017 12:42 pm

Not really convinced by this card due to having 2 conditions.

Edit : on second thought. It bows without looking at skill, fate cost nor is ring specific. I don't think I'll run 3 but 1 or 2 to keep your opponent guessing and overcommiting on defense is good.

Posts: 34
Joined: Mon Jul 14, 2014 4:30 am

Re: Admit Defeat (Crane Event)

Postby Qalyar » Wed May 10, 2017 2:27 pm

Also a plausible use of influence for Dragon, what with their character who can only be defended against solo if he attacks alone...

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Joined: Thu Nov 09, 2017 10:10 am

Re: Admit Defeat (Crane Event)

Postby Chuterêve » Tue Mar 05, 2019 3:22 pm

(Post Children of the Empire opinion)
Admit Defeat is the kind of card that might stay dead in hand because its condition is not fulfilled but when it works, it's super impactful. It's a super solid 1x in most Crane decks and I am really not thinking about removing it.

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Joined: Sun May 28, 2017 10:03 am

Re: Admit Defeat (Crane Event)

Postby Masashigi » Tue Mar 05, 2019 4:22 pm

Still the 1x in decks that it has been since Core. Storied Defeat might displace it after the Clan Pack, but its more likely it just stays as a 1x in most decks. Thats not a bad thing either, you can still catch out your opponent with it and get a surprise win out of it, or it can sit there dead all game as they play around it, that is also not bad.

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