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Author Topic: [TSE] Sudden Movement (Strategy)  (Read 1389 times)

Daidoji Derek

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[TSE] Sudden Movement (Strategy)
« on: June 15, 2012, 10:29:59 PM »

Source: Oracle of the Void

Sudden Movement
Strategy
0GC

As a Focus Effect: After this duel ends, give its winner +3F.
Battle: Target two Personalities controlled by the same player at different locations: Switch their locations. If they moved, straighten their units.

"I did not realize you were a grasshopper!"
4FV
« Last Edit: June 16, 2012, 08:37:22 AM by Daidoji Derek »
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Daidoji Dodaiji

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Re: [TSE] Sudden Movement (Strategy)
« Reply #1 on: June 16, 2012, 12:18:28 AM »

Don't know what to think of this.  Obviously built as a duel card in everything but its ability, which I'm seeing with harpoon potential.  That straighten worries me, though.
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Doji Jadeite

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Re: [TSE] Sudden Movement (Strategy)
« Reply #2 on: June 16, 2012, 12:30:34 AM »

Looks like a ninja card for 2 Muhitos(Mitsuo) to me.
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Daidoji Derek

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Re: [TSE] Sudden Movement (Strategy)
« Reply #3 on: June 16, 2012, 07:58:48 AM »

Don't know what to think of this.  Obviously built as a duel card in everything but its ability, which I'm seeing with harpoon potential.  That straighten worries me, though.

Harpoon potential, but since it's not performed, you won't see additional battle actions. 
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Daidoji Mikiru

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Re: [TSE] Sudden Movement (Strategy)
« Reply #4 on: June 16, 2012, 08:21:15 AM »

Source: Oracle of the Void

Sudden Movement
Strategy
0GC
Battle:
Target two Personalities controlled by the same player at different locations: Switch their locations. If they moved, straighten their units.

"I did not realize you were a grasshopper!"
4FV

Lacking the focus effect part:
   
As a Focus Effect: After this duel ends, give its winner +3F.
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Kakita Isao

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Re: [TSE] Sudden Movement (Strategy)
« Reply #5 on: June 16, 2012, 08:25:34 AM »

No one focuses anymore anyways unless they have a clan virtue.
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Daidoji Fitsu

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Re: [TSE] Sudden Movement (Strategy)
« Reply #6 on: June 16, 2012, 10:29:48 AM »

That's becoming less true. There are more and more Focus Effects other decks are ending up with that make focusing more attractive. Not that this is really a good thing for us duelers.
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Jeff Valade

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Re: [TSE] Sudden Movement (Strategy)
« Reply #7 on: June 16, 2012, 10:33:27 AM »

I guess Unpredictable Strategy wasn't good enough to simply reprint.
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-Nathan Peever

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Re: [TSE] Sudden Movement (Strategy)
« Reply #8 on: June 16, 2012, 10:44:52 AM »

This could be a really good card for TFC military. Switching a guy who's been sent home for a Witness still at the battle could be a swing manuever in many games 3 force is handy when on the attack, especially if your opponent focused a Courtesy of the Crane.
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Jeff Valade

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Re: [TSE] Sudden Movement (Strategy)
« Reply #9 on: June 16, 2012, 12:10:48 PM »

Don't know what to think of this.  Obviously built as a duel card in everything but its ability, which I'm seeing with harpoon potential.  That straighten worries me, though.

Unpredictable Strategy was really good. This is better.
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MojoKingBee

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Re: [TSE] Sudden Movement (Strategy)
« Reply #10 on: June 16, 2012, 12:19:16 PM »

Welcome back Unpredictable Strategy. You have been missed.

Doji Hatashai

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Re: [TSE] Sudden Movement (Strategy)
« Reply #11 on: June 16, 2012, 12:41:24 PM »

Looks like a ninja card for 2 Muhitos(Mitsuo) to me.
Man.  That is insane.  Out of Scorpion, you switch 2 different muhitos and get two different additional actions with no restrictions.  That is awesome tempo explosion, while straightening both muhitos.  Scorpion has definitely bumped up on my "want to play" list. 
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Daidoji Dodaiji

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Re: [TSE] Sudden Movement (Strategy)
« Reply #12 on: June 16, 2012, 09:45:52 PM »

Unpredictable Strategy was really good. This is better.

I wasn't there for it.  Care to expound?
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Hotaru

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Re: [TSE] Sudden Movement (Strategy)
« Reply #13 on: June 16, 2012, 09:59:08 PM »

Unpredictable was the same action, but no focus effect and only 2FV.
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Doji Hatashai

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Re: [TSE] Sudden Movement (Strategy)
« Reply #14 on: June 16, 2012, 10:16:41 PM »

Unpredictable Strategy was really good. This is better.

I wasn't there for it.  Care to expound?

Not to step on dare's toes, i'll go ahead and give an explanation since he might not answer till much later, given his time zone.  This is unpredictable strategy on steroids.  Simply better in all facets, with no power reduction that I can see.

Quote
Unpredictable Strategy
Cost
0   
Text
Battle: Target a unit, and another unit controlled by the same player at any other location: Switch the two units' locations. Straighten all cards in them if they moved.

Unpredictable Strategy was an auto-include in all military decks, particularly the big unit decks.  Its main draw was the versatility it afforded the players.  Notice that the card can target units controlled by either player, this is invaluable as it makes the card useful in both the military and control deck matchups.  The two main strategies with the card were as follows:

1) Military Strategy:

Early game, you could split your forces and efficiently take provinces.  This means you would assign a big unit in one battle, and a small unit in another battlefield, resolve the least defended/most vulnerable province and then play this card switching your small unit and big units locations.  This usually means you took a province unopposed, but could be foiled by honor decks playing hamstrung.  

Late game, you could split your forces evenly amongst the remaining provinces and then resolve the opposed battlefield and after the preliminary slug fest, you can begin reformulating your attacking army by switching useless "dead force units" with your unused units attacking other undefended provinces.  The undefended provinces obviously have no need for their printed battle actions in their battlefield, so switching them out with units who have no useful battle abilities was invaluable at the current battlefield.  This would allow you to have access to more battle actions in the final battle then previously, and taking into account your opponent choose not to oppose those units, usually it meant you had access to what was often equal or better battle actions at little cost.  This could also be used to bring units that were sent home during the battle back into the battle so their actions could be used to help win the battle.  Again hamstrung was invaluable in these situations for the honor player.  

Finally, imagine doing something like the above with a card like back to the front in your hand as well.  You switch the units places and then hit back to the front to move your original unit right back to the battlefield.   This was very useful for lion and our own honor switch scout decks, as we often had to bow to use our actions and this provided a circuitous manner of straightening our units.  Also note that the action isn't performed.  So you can straighten your unit and maneuver them without actually having performed an action.

2) Honor/Control Strategy: However, all of the above is very linear thinking about the card.  The real benefit behind the card was the fact that you can use it to alter your opponent's army formulation as well.  If your attacking two provinces, and your opponent defends with a spud, and leaving their more juicy units at home (Yoritomo Sachina XP, random dishonored courtier with 4+ ph, or a crab opponent's unit when the crab player has their guidance out as a few examples), you just play this card on their two units and you have changed the course of the game.  In samurai I hated this tactic, because it forced me to have to utilize my honor resources to try and salvage my honor victory, rather then promote the victory as a whole.  Wall of honor, for example, would be needed to vacate the premises even though I wouldn't gain any honor from the action due to the dishonored status of my guy.  In the situations when I didn't have the ability to vacate the premises the -4 honor hit often cost me the game.

Now imagine ALL of this wrapped up in what could be argued military dueling  and tactical support.  Its a good card, and I believe that it will be in many top tier decks.  Unfortunately given the nature of the card, it tells you something about the environment in Emperor Edition.  Here was an auto-include card in Late Samurai and Celestial decks, that is now a "good choice" in Emperor.  That says a lot about the power of Emperor Edition.
« Last Edit: June 16, 2012, 10:24:54 PM by Hatashai »
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